
V5.6 of Pivot posted - Post NHL Trade Deadline release Trade Primeau for one of Gagne, Richards, Luongo or Kipprusoff
Eastside hockey manager free free#
Sign Rafalski, Visnovski and Hlavac in free agencyģ. Trade for all of the players who dislike their current teamsĢ. I've actually kinda ruined the 1997 database for myself because it's just so easy to make your team insane in that DB. Off the top of my head, there's Carter, Poti, Primeau, Brunette, Malhotra, Berard, McLaren and Salo who all fall in this category. Your team still sucks, but you can acquire a ton of players for cheap who dislike their current teams. What's funny is that the 1997 database has a collection of quite a few players who fall in that "dislike" category, so you can get them for cheap. I can't even begin to count how many times I traded for a 180 PA Puljujarvi because Edmonton was willing to give him up for nothing If a player dislikes playing for a team, teams will trade them for literally nothing. The favorite/disliked clubs factor in this game makes some things really wonky with trades. I remember acquiring Hall and him coming to have the team be one of his favorites, but whenever it came time for me to extend him, I only got the message of "Taylor Hall doesn't think the team can meet his demands" and never was willing to negotiate. I've run into that problem a couple of times myself. The game somehow views that as a negative, where players are willing to negotiate extensions if they're not listed as favorites but they won't negotiate if their current club is listed as a favorite club. I think the problem is when the player has their favorite team as their current team. I think the teams I traded with valued all of Barbyashov, Puljujarvi and Batherson (acquired for Capobianco) as 4 star players despite only having about a 140 PA. They seem to really put a high value on under 25 NHL players, even if their PAs aren't very high, so you could easily get a 165 PA prospect for a 135 CA and 145 PA 23 year old NHLer. It's not specific with this database but you can game the computer GMs pretty easily here. My team sucks because it's literally only McAvoy, Hischier, Keller, Merzlikins (acquired with using Cirelli as the main piece when he was put on the block by Tampa Bay) and a 145 CA RWer from the KHL (can't remember his name right now), but I feel like I'm set up super well going forward. I'm going to use my high 1st to trade for Matthew Tkachuk at the draft as well, because the 2021 draft sucks in my DB and has no one above a 170 PA. I can't remember the exact trades, but I acquired McAvoy (Khudobin and a prospect I acquired for Burns as the main pieces), Hischier (Toews as the main piece) and Keller (I think Dermott as the main piece), all of which were guys with 180 PA or higher, with just using the guys given in the ECK Database for Seattle. with variable widths) and instead just have each stage as a larger square box in order to include text.Ī neat trick I picked up when playing a game with Seattle: teams are very willing to trade great players who make a lot of money for not that expensive of a cost.

I don't think there is really enough room on the current chart to include all of this information, so I'm going to try removing the timeline style (i.e. I think it needs to include details of the number of teams moving from one stage to the next, the names of the stages and the dates of the stages. I don't think the chart in its present form really shows enough information. Lines run from one box to another to show how the stages are triggered, but this needs a bit more work. playoffs) and red (for lower stages - e.g. The boxes are coloured blue (for initial stages), green (for upper stages - e.g. The current form of the chart is framed on a timeline with each stage being represented by a box which stretches along the horizontal axis according to that stage's start and end date.

I've got an early version up and running (see screenshot below) but it needs some more finessing. Something I'm grappling with at the moment is adding a page to show a structure chart based on the playable league. I'm adding some additional validation rules for version 0.5.3.


Version 0.5.2 released last weekend includes a "Status" page which flags various potential errors in the structure which should hopefully help identify commonly made mistakes (see the second screenshot below). I know I need to finish off version 1 of the Jersey Generator, but I've been busy on making life easier when editing playable league structures in the Editor.
